wild card masks... i've linked this before but the site below is truly invaluable...
http://www.dslreports.com/faq/15216
my take on it...
128 192 224 240 248 252 254 256
1 1 1 1 1 1 1 1
count em up...
255.255.255.192 = (action in the fourth octet) /26 or 24 + 2 one's
255.255.240.0 = (action in the third) /20 or 16 + 4 one's
ok, we love 256... 256 - 192 = (in the first example) 64
64 minus 1 in the fourth octet =
0.0.0.63 is the wildass
second example; 256 - 240 = 16 -1 or 15 in the third is
0.0.15.255 is the wildass
it's easier to subtract from 256 than 255, and faster... wild...
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